Crapstalis
FO & Sethra Rant About GBC Crystalis Changes |
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by Flying Omelette & SethraShnoo | ![]() |
Editor's Note: This is an archive of several posts FO and Sethra made about the pointless and desecrating changes made to the GBC version of Crystalis from the original NES version.
And I swear this game's difficulty has been REALLY dumbed down. Often you're told exactly what to do, whereas you weren't in the NES Crystalis. Remember how some items were hidden in grass or water, like Akahana's Statue, the Love Pendant, and the Kirisa Plant? Now they're in treasure chests out in plain view! In the part with the Queen and Fortune Teller, when you go through the door in the Queen's chamber, they actually show her walking around back there, so there's no mystery. And why was Azteca's name changed to Tamalic? Was Tamalic his name in the original Japanese version, and had been changed to Azteca, and Nintendo decided to go with the original name? Or are they just futzing around again!? Another thing...remember how some treasure chests were fake and would attack when you get close? Now you can tell the difference between fake and real treasure chests (they look slightly different), and they do not attack unless you absolutely try to open them. You can touch them, or walk past them, and they don't move. Why was this changed? I used to like fighting them in the NES version to build money quickly. But now that's impossible because you have to take a hit to get them to move and become vulnerable to your sword. And that doesn't add challenge, since you can't be harmed by them if you simply don't try to open them. And since you can easily tell the difference between real and fake chests, there's no real chance of accidentally opening a fake one. Also the soundtrack is completely different. There is ~no~ excuse for this! While not quite as good as Magic of Scheherazade, Crystalis still had one of the best NES soundtracks I've ever heard. The pyramid theme, and the opening and ending themes still haunt me to this day. This, much like MoS, is one of the few soundtracks on the NES that actually evoked emotions. (Remember that really sad-sounding song when you entered the destroyed town of Joel?)Well, that's all gone. None of this music is really any good, and none of it is emotional at all. The game also has a completely new opening. I really much preferred the old opening, that showed the holocaustic world, with mutated monsters and a glimpse of the tower. It's still one of my favorites to this day. I also loved that part where the computer starts up and you input your character's name. Well, that's all gone. Emperor Draygonia looks like a Vampire on the packaging and and title screen, but he doesn't look like a vampire in the game. To me, he looks like a caped knight, clad in green armor. I never pictured him as looking like a vampire (there's already a vampire boss in the game, for crying out loud!), so why was he drawn this way, with no armor, black robes, and not even that funky horned helmet that is sort of his trademark? Oh, yes, another part that was changed...In the NES Crystalis, I remember that you couldn't get the Warrior Ring from Akahana's friend until AFTER beating the Fortress of Goa. Even if you changed into Akahana and went to the person who had it, he wouldn't give it to you. But now you can get it anytime after you reach the area of Goa. Again, why was this changed?! Overall, the game seems easier, too. I got much farther in one day than I can get in a couple of days when I play the NES version. Even though I still think this is a semi-decent RPG/Adventure game for GBC, if you really want to play Crystalis the way it was meant to be played, I strongly recommend finding an NES and tracking down a copy over this abomination!
I also read the story in the NES Crystalis game manual, and it sounds very much like Nintendo's interpretation in the GBC game. However, it's inconsistent with parts of the story in the actual NES game. Especially the parts about Draygon and the Tower. But that's really nothing unusual for the stories in game manuals to be somewhat inconsistent with the actual game plots. Albert Odyssey's manual has numerous discrepancies, which is odd because it's a Working Designs game.
Correct me if I'm wrong, but I thought in the NES version, the people built the tower to try to oppress evil. But it backfired on them when people realized the tower could be used as a weapon to control the world, and began fighting over it. The Emperor was attempting to gain control of the tower for himself during the course of the game. (Am I right about this, or did I misinterpret or has my memory failed me?) Well, in this version, the Emperor already has control of the Tower and uses it to stage attacks all over the world. I thought that was why the Emperor kidnapped Mesia in the NES version...because she was one of the scientists who created the tower, and he thought she could lead him to it. I remember people in Sahara telling you they saw Draygon and Mesia together (but that was also removed.) I thought the pinnacle of the game's plot in the NES version was to destroy the tower so that NO ONE else would ever be able to use its powers for evil, again! Even though Draygon was defeated, the threat would never truly be over until the tower was destroyed, for someone else like Draygon could arise to try and take control of it, again. But now, in the GBC version, the whole game's plot is just, "Defeat the Evil Emperor and Save the World!" This story has been totally mutilated and tossed out the window! This is not a port, this is a remake, and a bad one at that...
What the fuckity fuck fuck?!? I don't know if they just made that up or if they got that information from someplace else, but it's complete and utter bullshit. The final boss fight of Crystalis WAS in the NES version, but it came earlier in the story. The people who made the GBC version screwed it up and for some reason, had you fight DYNA before Emperor Draygon. If people had actually paid a lick of attention to the story they'd know WHY you fought Draygon earlier. It wasn't because of some out-of-memory problem, it was because you had to stop him from getting ahold of the flying tower. ![]() |
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